This is a solo-developed print-and-play tabletop game set in a harsh and unpredictable deep space universe.
The game is inspired by sci-fi exploration and survival experiences such as FTL: Faster Than Light and Star Trek Voyager, where every decision matters and every system on your ship can be the difference between survival and destruction.
You take command of a spacecraft navigating dangerous space sectors filled with unknown threats, anomalies, and encounters. Your mission is simple — survive, adapt, and push forward as far as possible.
But survival is never simple.
The game combines:
tactical dice-based combat
ship system management (shields, engines, generator, weapons)
crew roles with unique functions and progression
modular damage system that affects gameplay physically and strategically
procedural-style encounters and missions
resource management under pressure
Everything is designed to be playable as a print-and-play experience using only paper, dice, and basic tools.
The goal is not only to create a game, but a system where:
every decision has consequences
systems interact with each other dynamically
damage changes how you play, not just your numbers
complexity emerges from simple rules, not from heavy rulebooks
The game is currently in active development. Core systems are functional, but balance, clarity, and content are being refined.
Feedback, testing, and early impressions are extremely valuable at this stage.